


I can play or watch, I can enjoy my farm growing and get the little frisson when I level up or when I get a new object to play with, and then after a few hours I can feel done with the game. But when one is front-loaded in the way that this is it lets me off the hook. Clicker games put me in an awkward position of enjoying the immediate reward rush of reaching a milestone but simultaneously knowing that I'll regret this use of my time later.

What I'm getting at here, and what I found most interesting, is that Plantera's ability to become boring is why I like it. It's more like an aquarium or something at that point. Instead of offering hits of discovery as levels are reached you settle at a point where Plantera becomes this riot of colour and movement on the screen and you can dig in and click a bit if you fancy (I do like a quick click through any piles of butter or milk that my minions haven't gotten round to collecting yet). All that happens is their crops become more value, climbing up through star-ratings. You have all the tree types and the bushes and the vegetables and the buddies who automate the work or keep the predators at bay. Plantera hasn't really figured out the pacing that keeps people hooked on clicker games and so after a few hours you've seen what it has to offer. You need to leave that tab running and tended to for hours and hours and hours before the game's weirder aspects start to reveal themselves. The thing I actually liked about it was that it's so front-loaded. Actually, the main game I played was "going for walks and exploring local nature and wildlife" but I put a few hours in on Plantera because it's a clicker game I could let run while I caught up with Holby City episodes. The only game I played while I was away was Plantera.
