
To be successful, a series like Covert-One must begin with the characters and an initial situation set up so broadly and richly that many stories can arise from those roots. How do your Covert-One novels differ from your own books, how are they the same? I’m proud of the series, and I think he was, too. So the compromise was that we named the weapons of which I was most fond. On the other hand, when I do the research, I like to share interesting bits with the reader. For instance, Bob disliked naming weapons. Of course I was intrigued and soon was caught up in the adventure.īecause Bob did not type, and no one can write a book on the phone, we did everything by hard copy, passing the manuscript back and forth, which worked out rather well. Bob wondered whether I was interested in collaborating. I’d published two international espionage novels - including the New York Times bestseller Masquerade – when an intermediary phoned, saying Bob had been reading my books, really admired them, and wanted to create a series. Bob was the first novelist to write about the CIA’s operating illegally in the United States, and he popularized the unthinkable notion that American and Soviet spies could work together. He opened the world to me in a way no other author of international affairs had, including John le Carré and Graham Greene. Tell us about the genesis of the Covert-One series and working with Bob Ludlum.

So many of you have asked about working with Bob that I thought you might enjoy reading an interview about that and about the impact on my stand-alone novels. In fact, I’ve left my former publisher to become one of Keith’s full-time authors.

I enjoyed it a great deal - including working with Bob’s terrific editor, Keith Kahla, at St. One of the most exciting adventures I’ve had over the past few years has been creating the Covert-One adventure series with Robert Ludlum ( The Altman Code, The Paris Option, and The Hades Factor). Robert Ludlum Publishing is one of those fascinating worlds that’s always in a state of flux.
